Jonas Linderoth holds a PhD in pedagogy since 2004. Since 2005 he has a permanent position as a senior lecturer at the department of education at the University of Gothenburg in Sweden. His research interests concerns different aspects of digital games. He has previously worked with questions concerning games in education, role-playing and immersion, as well as issues surrounding high consumption of online games.
He is currently writing about game perception from an ecological perspective arguing that games have very specific conditions for learning. How and what you learn from a game are deeply embedded in the specific game design of a certain game. Jonas claims that when the development of persistent avatars are based on time investment instead of skill the player can progress in the game under the "illusion of learning".
Linderoth, J. (in press). Games, sports and sport games: Designed challenges in racing games. I Sports Videogames, M. Consalvo, A. Stein and K. Mitgutsch (Eds). Routledge.
Linderoth, J. (in press). Beyond the digital divide: An ecological approach to gameplay. Transactions of the Digital Games Research Association, 1(1).
Linderoth, J. (i tryck). Spel i skolan - Det regelstyrda lärandets möjligheter. I Lärare i en uppkopplad tid: Möjligheter och Utmaningar, A. Lantz-Andersson & R. Säljö (Red.). Stockholm: Natur och Kultur.
Linderoth, J., Björk, S., & Olsson, C. (accepted). Should I stay or should I go? Boundary maintaining mechanisms in Left 4 Dead 2, Transactions of the Digital Games Research Association 1(2).
Linderoth, J. (2012). The Effort of Being in a Fictional World: Upkeyings and Laminated Frames in MMORPGs. Symbolic Interaction, 35(4), 474–492.
Linderoth, J. (2012). Why gamers don't learn more: An ecological approach to games as learning environments. Journal of Gaming and Virtual Worlds, 4(1), 45-61.
Bennerstedt, U., Ivarsson, J., & Linderoth, J. (2012). How gamers manage aggression: Situating skills in collaborative computer games. International Journal of Computer-Supported Collaborative Learning, 7(1), 43-61.
Linderoth, J., Björk, S., &Olsson, C. (2012). Should I stay or should I go? Boundary maintaining mechanisms in Left 4 Dead 2, Proceedings of DiGRA Nordic 2012 Conference: Local and Global: Games in Culture and Society. Tampere, Finland.
Lantz-Andersson, A., & Linderoth, J. (2011). The 'voice' of absent designers. Nordic Journal of Digital Literacy, 6(1/2), 52-74.
Linderoth, J. (2011). Beyond the digital divide: An ecological approach to gameplay, Think Design Play: The fifth international conference of the Digital Research Association (DIGRA).
Linderoth, J. (2011). Exploring anonymity in cooperative board games, Think Design Play: The fifth international conference of the Digital Research Association (DIGRA).
Linderoth, J., & Öhrn, E. (2011). Gender in virtual courtships: The position as 'woman' in online games, Paper presented at the Gender and Education conference, Exeter, UK, April 27-29.
Ph.D., Assoc. Prof., Senior Lecturer
Read Jonas' blog about game studies and games as a research topic. [in Swedish only]